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Index
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Demo Reel
Breakdowns
Johnny Bravo Rig 
- Rigged by me as a showcase for various rigging techniques I implement
- Modeled by Brent Pedersen
 
Elbow Pin
- Snaps and locks the elbow onto the position of the pole vector
- Shoulder and elbow joints are scaled in order to equal the measured distances of:
      Shoulder - Pole Vector, Pole Vector - Wrist
- Allows the elbows to stay still easeir while animating and IK arm, Ex. Arm Wrestling
 
Toggle No Flip Knee / Pole Vector
- Main IK handle can toggle Pole Vector XYZ and Twist input from a traditional IK setup w/ pole vector
     constraint or a no flip knee setup. PV XYZ (0, 0, 1) Twist (90)
- Plus Minus Average Node used for allowing manual Knee Twist on the foot controller in no flip mode
 
Stretchy Leg
- Distance tool, locators constrained to hip joint and leg IK Handle
- Multiply divide node finds the ratio of new distance / original distance to scale the hip and knee joints
- Joints in-between hip and knee (hipA, hipB, kneeA, kneeB) are point constrained to the hip, knee, and
    ankle guide joints which are scaling
 
IK/FK Spine
- Advanced Twist controls enabled
- World Up Type is Objection Rotation Up (Start/End)  between hip_ctrl and chest_ctrl
- Spine curve weighted to pelvis and chest joint
- Translation and rotation possible on both hip_ctrl and chest_ctrl
- spineFK joint chain constrains the chest_ctrl's offset node for optional FK spine controls
 
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Scripting
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Private
Resume
Johnny Bravo Rig
Megaera nCloth Simulation
Tisiphone Runtime Cloth
Sareno Rig
Devil Head FaceFx
Projects
Alecto Cloth Simulation
Copyright (C) 2012 Adrian Rodriguez. All Rights Reserved
Adrian Rodriguez
Character Technical Artist / Rigger